Seems Fate Core makes it a notch easier for authors and game designers, hopefully not, once again, at the cost of lacking game-guide or storyteller ‘experience IS competence’!
I’ve recently started seriously looking at Fate Core for my little game project. I started converting my skill list over, but decided I needed to take a closer look at Fate’s basic actions first. In addition to the four basic actions covered in the rulebook, many in the community value the utility of adding a discover action to the game. This includes Ryan Macklin, one of the creators of Fate Core. Feel free to check out his post, Fate: the Discover Action.
For my game, the discover action seems to be a good fit, so I’m definitely going to include it. I’m also a firm believer that the use of Challenges, Contests, and Conflicts to zoom in on the action should never be compulsory. You should be able to handle any attempted action with a single opposed roll if that’s what works best for your game. Zooming in should…
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